Find the "m_rightWeapon" parameter and set its "m_modID" value to -1 and its "m_ID" value to whatever weapon you need by using the weapon ids from the file (Only if the unit has a weapon to begin with, like a catapult or a tank).Find the "m_unitBase" and change the "m_ID" value (1760500345) to the base unit ID you wish to use from this file (Props to its creators, btw) for instance 1146934227 for a horse, 162532997 for a raptor, and 1620026876 for a tank.unit file with notepad (or any other editor like notepad++) The unit info is displayed as a JSON Open the first folder, it contains the last created unit info in a.Go to CustomContent\CustomUnits sort by date modified.Browse TABS local files (Usually: C:\Program Files (x86)\Steam\steamapps\common\Totally Accurate Battle Simulator).Add the two units to a faction and save it.But do set its melee or ranged type, voice, stats, and price for you won't have the chance to change them again using the unit creator and will have to change them in the unit file instead. Create the soon-to-be tank, horse or whatever and set its rider (if any) and save it (Note: avoid giving it weapons or clothing.Create the unit rider (if any) and save it (Note: for ballistas, catapults, hwachas and the like it's better to have units without weapons, since they won't be quite able to use them while operating their machinery.). The main steps to create a Tank, Horse, Ballista or any other unit are fairly simple:
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